Challenges for Network Computer Games
نویسنده
چکیده
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number of technologies and led to a wide variety of innovations. Current graphics card have moved from becoming part of the motherboard to be independent peripherals often as expensive as the rest of the computer. With graphics now reaching almost lifelike fidelity, the industry is looking at the next set of innovations that is going to differentiate their product. Part of this innovation will be in the area of artificial intelligence with increasingly humanlike characters, but a more important component will be through advances in network games. While most games already allow the users to play against other players over the internet and some games are specifically built as multiplayer games, they only use the network in a limited manner. The number of web pages, mailing lists and chat rooms devoted to virtual communities centered on specific games is an indication of the size of these communities. The underlying network technologies often limit what types of games are possible. We examine the challenges faced by current games, describe the current workarounds commonly used in the industry and look at the challenges that game developers, users, internet service providers, internet architects and protocol developers face to support this expanding and innovative industry.
منابع مشابه
Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...
متن کاملدر آمدی بر طراحی بازیهای آموزشی- رایانه ای با رویکرد زبان شناختی درحیطه اختلالات ویژه یادگیری
The purpose of this article is to analyze the status of computer games with a linguistic approach in making schools smart for the students suffering from learning disorders with a focus on reading disorder. The authors will try to adopt an approach based on research and development and use their own and their colleagues’ educational and rehabilitation experiences. They also try to discuss the i...
متن کاملRobust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کامل2016 Olympic Games on Twitter: Sentiment Analysis of Sports Fans Tweets using Big Data Framework
Big data analytics is one of the most important subjects in computer science. Today, due to the increasing expansion of Web technology, a large amount of data is available to researchers. Extracting information from these data is one of the requirements for many organizations and business centers. In recent years, the massive amount of Twitter's social networking data has become a platform for ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2004